![]() ![]() More Map Wide Settings can be changed mid-game without having to start an entirely new Map (Classic/Simultaneous turn based mode, etc) same with unit production etc (AOW3 implemented rollover while picking up treasure site rewards but NOT from daily end of turn income)Īuto Resolve Results will be Shown and ALLOW you to restart the battle manually without having to reload. Resource Rollover is fully implemented - You aren't capped at researching 1 thing per turn if you have +800 income, you can just pick all 4 back to back at the start of your turn. Status Effect Wars - Almost every faction will have access to both debuffs and debuff removal, (Break control/dispel magic, tended to be gold experience exclusive in AoW3). "Missing" returns to the series (AoW 1-2 Defense is basically evasion) although the base accuracy is very high so it's never near frustrating imho.īig Focus on Ranged, with 5/7 hexes being the benchmarks for normal units (compare with the 3/5 hexes of AOW3) Many Melee Units can be awkward to get used to although their are some high-rolling ones. Seperate Economic Research and Military Research that progress at the same time ![]() I bet those extra units were around somewhere.Defined Research Tree Paths (PF) Instead of Random selection(3) ![]() Or use the free movement cheat to attack immediately. See if you can spot the extra units lurking about. You can test this quite easily: load the auto-save at the end of the previous turn and use cheats to lift the fog of war. If you lost the city, you probably also lost vision and the extra units might just have walked up to the city. What were the 3 extra units they had?Įdit: Or he just moved those extra units in when they were not in sight. Chances are this was one of them.įrom the top of my head: quite possibly the AI ALWAYS had those 5 units, but 3 of them were invisible. It's quite likely you'll get blind-sided by any of a dozen things you did not know existed. ![]() They have to absorb them just like you do.ĪoW3 is a very complex game with a LOT of different rules and abilities. No, the AI does not get immediate control over cities. And it starts with a few extra units in random maps on the highest difficulties.) (Except in one of the expansion campaigns. This is true in virtually every 4X strategy game ever devised. The higher the difficulty, the more cheats. They get bonus income, bonus happiness, etc. ![]()
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